Bug: Guarbreaks Not Being Detected by AP Frames
Bug #1553
Guarbreaks Not Being Detected by AP Frames
| Status: | New |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
0.1.0
Auto
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| Roblox Id: |
1800143981
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| Roblox Username: |
AwakeningLol1
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| Slot: |
Not set
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Steps to Reproduce
No steps to reproduce
Explanation
Im not sure if this only applies to ferryman cuz its been feeling like guarbdreaks that were supposed to hit get parried by AP frames. so yea https://medal.tv/de/games/roblox/clips/lFrjQG3dOTIeac8UI?invite=cr-MSxSdlcsMjQ2NDYzMTU&v=30
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Device
No device information
Also to explain the vid the second attack of all his lightning assaults gets parried by AP with me doing absolutely nothing and its only been that way since they changed the animation
its been like that literally forever not a bug
Wasn't it like that only for his 2th phase?
oh yea i didnt watch the clip i suppose yes they are but like its still autoparry frames its not like they "last too long" or something just because it looks somewhat lengthy idfk how to explain it
I see
but before they changed the anim it legit would hit u if u didnt oress parry
now autoparry frames cover it
that means they must last longer right?
like i know for a fact u had to press f for each hit individually in first phase
and thats how the boss was designed