Bug: Agitating Spark Burn Effect Not Spreading Correctly After Initial Application
Bug #1687
Agitating Spark Burn Effect Not Spreading Correctly After Initial Application
| Status: | New |
| Priority: |
High |
| Added by: |
|
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: |
0.1.0
Auto
|
| Roblox Id: |
1283671248
|
| Roblox Username: |
ShinyMewTwoyxzALT
|
| Slot: |
Not set
|
Steps to Reproduce
No steps to reproduce
Explanation
Agitating spark as we all know spreads burn effect to eligible targets, including yourself. This means attacking an already burning enemy should spread the burn to you. If there is no eligible target to spread the burn, the burn remains on the opponent and agitating spark goes on a 1 second cooldown instead of a 3 second cooldown. This is not a bug, just an overview of what is expected to happen with agitating spark (confirmed to be intentional)
However, after taking a closer look, when the burn is spread again after the initial application of it from the original move, it no longer spreads correctly (does not apply the burn effect to anyone, even with an indicator that shows it's been spread). After attacking a burning enemy, the burn effect is to be cleansed off the opponent and is supposed to applied back onto the user (OR ANY ELIGIBLE CHARACTERS AROUND), but the effect actually doesn't apply back to the eligible characters (shows indicator), making it seem like the burn just disappears. (All done with no burn immunity)
This is also proven not to be this feature: 'if a burn life has been applied to a user it cannot be re-applied to them again'. This was tested via applying burn from far away so it does not spread to the user which means the user hasn't been exposed to that burn lifetime yet. Then we check with agitating spark and hit the burning enemy, which again shows the burn indicator being spread (with the cd being 3 seconds aka the user is eligible to be burned), ending up in the burn effect not applying to the user.
This is all thoroughly explained in the video below in case you don't want to read all of this (it gets confusing.)
Watchers
These are all posts about agitating spark removing burn on hit which is an intentional feature, this bug report is compeltely different
trust me aswqe, i would know if im reporting something which is already known.
I know the explanation is long lmao but the video will explain it easily TLDR, burn effect is not being applied back to the user correctly even with indicator
couldnt be me
agitating spark
Im sure yugi2003_ would understand this
So is the emporer flames burn "consumption" mechanic proccing without emporer flames
except everyone has emperor flames and it only does that with agitating spark spread flames
doesnt consume, just doesnt even apply the burn
is it supposed to apply it on urself
yes
but it consumes it
yes it consumes the burn on the opponent to spread it to you
I proved this in the video by showing the agitating spark cooldown is 3 seconds as well as a trail indicator of flames moving towards me
when agitating spark goes on a 3 second cooldown, it means there is an eligible target to spread the flames to, which in this case was the user
1 sec cooldown means no eligible target, flame not consumed on opponent
so the burn is supposed to go from the target to u after u m1 the target but it disappears as if u have emperor flames
you can see it like that, yes
yugi2003_ wsp, could we get confirmation on this rq if possible
busy rn
yugi2003_ available to confirm this? <:destroyman:1092579322537201755>