Bug: Input Buffering Issue in Deepwoken's Combat Mechanics
Bug #227
Input Buffering Issue in Deepwoken's Combat Mechanics
| Status: | New |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
0.1.0
Auto
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| Roblox Id: |
5443037809
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| Roblox Username: |
whylookatthisaccount
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| Slot: |
Not set
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Steps to Reproduce
No steps to reproduce
Explanation
https://medal.tv/games/roblox/clips/lsiYB95V6XQgcGPNC?invite=cr-MSxUS3AsMzAyMDEzMDg4&v=21
Input buffering is strange on how it works? I assumed it would work as in the sense if you m1ed during a mantra you would m1 straight after a mantra, or if you m1ed then press f to parry you'd try and parry straight afterwards.
This is not the case instead it only works on m1 then mantra during m1 regardless if you have input buffering off.
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Screenshots
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Device
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Note you'll glow white if you use a mantra
this only occurs if you used your m1 feint for a mantra then use a mantra during a m1 afterwards
Turning on input buffering doesn't allow you to m1 after a mantra if you inputed a m1 during a mantra.
(I am sorry for being lazy but I do not want to download a software so I can show my inputs on the clip)
also I found something weird with sky shatter while testing this, every once in a while it changes sounds https://medal.tv/games/roblox/clips/lsjpD0Q1ifwwR9Xer?invite=cr-MSx1TVgsMzAyMDEzMDg4&v=10
i mean i dont think thats a bug
Can confirm, this was added to <#1409955973174661272>
Ah didn't know, thank you.
Allg
There is also a bug with it where if you try to m1 and get canceled by a vent the buffer force you to do a m1/running attack, easily noticable with ferryman
I shall try this