Bug: Input Buffering Issue in Deepwoken's Combat Mechanics
90 °C
Bug #227

Input Buffering Issue in Deepwoken's Combat Mechanics

Status: New
Priority:
Medium
Added by:
whylookatthisaccount
on November 6, '25
Assigned to:
Unassigned
Due date:
Reported for:
0.1.0 Auto
Roblox Id:
5443037809
Roblox Username:
whylookatthisaccount
Slot:
Not set

Steps to Reproduce

No steps to reproduce

Explanation

https://medal.tv/games/roblox/clips/lsiYB95V6XQgcGPNC?invite=cr-MSxUS3AsMzAyMDEzMDg4&v=21

Input buffering is strange on how it works? I assumed it would work as in the sense if you m1ed during a mantra you would m1 straight after a mantra, or if you m1ed then press f to parry you'd try and parry straight afterwards.

This is not the case instead it only works on m1 then mantra during m1 regardless if you have input buffering off.

Watchers

Screenshots

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Video Clips

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Log Files

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Device

No device information

[ #1 ] 29 days ago by

Note you'll glow white if you use a mantra

[ #2 ] 29 days ago by

this only occurs if you used your m1 feint for a mantra then use a mantra during a m1 afterwards

[ #3 ] 29 days ago by

Turning on input buffering doesn't allow you to m1 after a mantra if you inputed a m1 during a mantra.

[ #4 ] 29 days ago by

(I am sorry for being lazy but I do not want to download a software so I can show my inputs on the clip)

[ #5 ] 29 days ago by

also I found something weird with sky shatter while testing this, every once in a while it changes sounds https://medal.tv/games/roblox/clips/lsjpD0Q1ifwwR9Xer?invite=cr-MSx1TVgsMzAyMDEzMDg4&v=10

[ #6 ] 29 days ago by

i mean i dont think thats a bug

[ #7 ] 29 days ago by

Can confirm, this was added to <#1409955973174661272>

[ #8 ] 28 days ago by

Ah didn't know, thank you.

[ #9 ] 28 days ago by

Allg

[ #10 ] 28 days ago by

There is also a bug with it where if you try to m1 and get canceled by a vent the buffer force you to do a m1/running attack, easily noticable with ferryman

[ #11 ] 28 days ago by

I shall try this

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