Bug: Input Buffering Issue in Deepwoken's Combat Mechanics
Bug #227
Input Buffering Issue in Deepwoken's Combat Mechanics
| Status: | Open |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
0.1.0
Auto
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| Roblox Id: |
5443037809
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| Roblox Username: |
whylookatthisaccount
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| Slot: |
Not set
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Steps to Reproduce
No steps to reproduce
Explanation
https://medal.tv/games/roblox/clips/lsiYB95V6XQgcGPNC?invite=cr-MSxUS3AsMzAyMDEzMDg4&v=21
Input buffering is strange on how it works?
I assumed it would work as in the sense if you m1ed during a mantra you would m1 straight after a mantra, or if you m1ed then press f to parry you'd try and parry straight afterwards.
This is not the case instead it only works on m1 then mantra during m1 regardless if you have input buffering off.
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