Bug: Delayed Mob Animations in Trial Phase
Bug #264
Delayed Mob Animations in Trial Phase
| Status: | New |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
0.1.0
Auto
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| Roblox Id: |
3342621848
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| Roblox Username: |
Wasdeoff
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| Slot: |
Not set
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Steps to Reproduce
No steps to reproduce
Explanation
Whenever i do trial the mobs have extremely delayed animations ( when they spawn in), been like this almost 3 months now. Im fed up, i keep dying cus of it. Doesnt happen w angels, just the non humanoids (including enforcer.)
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Known issue, there’s a setting that lets you pre-load animations. It’s supposedly supposed to help but.. idk, wouldn’t hurt to try
turn on preload anims stone knight anims issues are known other then thats its all roblox issues
I turned it on but it still only helps like 50% of the time
this is a roblox issue it can be slightly fixed by turning on preloaded animations in deepwoken settings stone knight walking anim taking priority is known tho <#1406929722922766418>
yeah not much deepwoken can do
Alr, could u not just make it like the mobs dont spawn in, but just tp’d from somewhere? I dont know if that would but it seems like the problem arrises when they spawn in
doesnt rlly matter, the move itself has a different loading thing
its not all in one its separate parts
Hmm alr
I mean, mabye it d*** but couldnt u like alr have the mobs fully loaded, and like in the trial room or sum, and when u need to fight em they get released? They would be fully loaded right?
(unknown user mentioned)
thats what preloaded anims tries to do but its roblox after all