Bug: In-Game Event Bypasses Character Death Mechanics
129 °C
Bug #3435

In-Game Event Bypasses Character Death Mechanics

Status: New
Priority:
High
Added by:
jdn4
on December 22, '25
Assigned to:
Unassigned
Due date:
Reported for:
0.1.0 Auto
Roblox Id:
2321049312
Roblox Username:
PointFracture
Slot:
Not set

Steps to Reproduce

No steps to reproduce

Explanation

HOW ABOUT IT DOESNT GO THROUGH THE PARLIAMENTS LEGS, BUT HITS HIM? https://medal.tv/games/roblox/clips/lLgVgPbCErM9JfrU9?invite=cr-MSw2UVQsNDA0MDU0MDEw&v=0

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Device

No device information

[ #1 ] 11 days ago by

alr reported <#1167693474234122260>

[ #2 ] 11 days ago by

this isnt a sometimes thing its a literal hitbox messup by these terrible devs

[ #3 ] 11 days ago by

crit does not phase through people this is a mob hitbox issue

[ #4 ] 11 days ago by

becasue obviously it has to look like the twin towers

[ #5 ] 11 days ago by

it only phases through certian mobs (parliament, bonekeeper)

[ #6 ] 11 days ago by

og poster just not correct

[ #7 ] 11 days ago by

i assure you they are correct

[ #8 ] 11 days ago by

it consistently hits smaller mobs (squibforcer)

[ #9 ] 11 days ago by

it can hit the bonekeeper if youre a tad bit taller

[ #10 ] 11 days ago by

so basically the bullets only collide with humanoid rootpart hitbox?

[ #11 ] 11 days ago by

they collide with what they choose to collide but i assume that

[ #12 ] 11 days ago by

bonekeeper can only be hit if u stand on the little elevated surface

[ #13 ] 11 days ago by

yea that would be because bonekeeper's humanoid rootpart is too high off the ground for the bullets to collide with it

[ #14 ] 11 days ago by

solution is to give them a big upward hitbox that only checks for hrp and doesnt check for walls

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