Bug: In-Game Event Bypasses Character Death Mechanics
Bug #3435
In-Game Event Bypasses Character Death Mechanics
| Status: | New |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
0.1.0
Auto
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| Roblox Id: |
2321049312
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| Roblox Username: |
PointFracture
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| Slot: |
Not set
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Steps to Reproduce
No steps to reproduce
Explanation
HOW ABOUT IT DOESNT GO THROUGH THE PARLIAMENTS LEGS, BUT HITS HIM? https://medal.tv/games/roblox/clips/lLgVgPbCErM9JfrU9?invite=cr-MSw2UVQsNDA0MDU0MDEw&v=0
Watchers
alr reported <#1167693474234122260>
this isnt a sometimes thing its a literal hitbox messup by these terrible devs
crit does not phase through people this is a mob hitbox issue
becasue obviously it has to look like the twin towers
it only phases through certian mobs (parliament, bonekeeper)
og poster just not correct
i assure you they are correct
it consistently hits smaller mobs (squibforcer)
it can hit the bonekeeper if youre a tad bit taller
so basically the bullets only collide with humanoid rootpart hitbox?
they collide with what they choose to collide but i assume that
bonekeeper can only be hit if u stand on the little elevated surface
yea that would be because bonekeeper's humanoid rootpart is too high off the ground for the bullets to collide with it
solution is to give them a big upward hitbox that only checks for hrp and doesnt check for walls