Bug: Lag and Potential Memory Leaks in Red Death Critical
Bug #4502
Lag and Potential Memory Leaks in Red Death Critical
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
0.1.0
Auto
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| Roblox Id: |
1473832651
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| Roblox Username: |
loganthepro131
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| Slot: |
Not set
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Steps to Reproduce
No steps to reproduce
Explanation
The red death critical is very laggy/has memory leaks
another example
the first clip is probably my laptop because it tends to do that rarely, but if i used it and it didnt happen it still would have been extremely laggy anyway
maybe when the crit gets parried or blocked it tends to be extremely laggy
probably maybe but it didnt proc on the first clip (from what i know)
actually it did because a blood pool spilled after the lag stopped
Watchers
bum
Reducing the particles and stacking the bleed damage ticks together should fix it
LOOOOL WHAT THE F***
hopefully fixing this bug will also let the devs know to buff it as well 👀 👀
bump
your computer is screaming
I assume they did something to guardbreaks, cause this didn't happen before this update
oh my god LOL
unrestorable shouldve parried the lag
imagine this s*** in a gank bruh
Bump
Also i tried this on an enforcer who got guardbroken by it and it lagged a lot
So its probably when red death guardbreaks opponents
bump
this happens to all npcs that get guardbroken
bump
bump
bump
Bump