Bug: Incorrect Damage Calculation in Combat
140 °C
Bug #4684

Incorrect Damage Calculation in Combat

Status: Open
Priority:
High
Added by:
bojoblin
on January 24, '26
Assigned to:
Unassigned
Due date:
Reported for:
0.1.0 Auto
Roblox Id:
5313771265
Roblox Username:
Bojoblin
Slot:
Not set

Steps to Reproduce

No steps to reproduce

Explanation

i have 34% to everything and 514 hp yet im taking 18% from a viscious descent??? and 17% from a battleaxe swing

Watchers

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Device

No device information

[ #1 ] 2 days ago by

clip

[ #2 ] 2 days ago by

can only go 30 secs

[ #3 ] 2 days ago by

but liek with 100 heavy the most a battlaxe can do is like 40 dmg? so with ym resistances i shoudl onyl be taking like 5% at most

[ #4 ] 2 days ago by

well 17% of 514hp is 87

[ #5 ] 2 days ago by

and lets just say they had 100 pen

[ #6 ] 2 days ago by

dmg mod hard caps at 1.5

[ #7 ] 2 days ago by

so they would need to do 58dmg with hard capped dmg mods 100 pen do be doing 17% on a 514hp build

[ #8 ] 2 days ago by

if the person who blockbroke him used a crit and had a build based around that its pretty easy to hit the damage mods hardcap

[ #9 ] 2 days ago by

a way too easy actually

[ #10 ] 2 days ago by

maybe i should make a build like this <:dwTiran:1077356366081048637>

[ #11 ] 2 days ago by

actually not even need to be a crit

[ #12 ] 2 days ago by

<:win:1371877739547721821>

[ #13 ] 2 days ago by

pressure break bro

[ #14 ] 1 day ago by

they work

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