Bug: Exploitable Free Parry Glitch in Final Hit Mechanics
Bug #491
Exploitable Free Parry Glitch in Final Hit Mechanics
| Status: | New |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
0.1.0
Auto
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| Roblox Id: |
1459460585
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| Roblox Username: |
acturoh
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| Slot: |
Not set
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Steps to Reproduce
No steps to reproduce
Explanation
REVERT IT ITS SO BAD NOW, PEOPLE CAN WALK OUT OF IT FOR FREE, LOSES ALL ITS COMBO POTENTIAL AND ITS A FREE PARRY, being fr tho, the final hit already before never landed, giving it a gimmick was just not a good idea, i understand its to balance out the hyperarmour on the normal crit at its 2nd last tick but every high damage crit heavy weapon has hyperarmour on their crit, lumensplitter, halloween cannon, the golem hammer etc. Just let it keep the knockdown on the first hit so they cant get a free parry on the next 2
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Screenshots
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Log Files
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Device
No device information
If it's not a bug then it's a <#1303735597109608458>
not a bug <#1303735597109608458>
Also I saw someone go on a rampage by spamming kanabo running crit yesterday, safe to say it's not unusable
yeah fix it tho
genuinely just like not true at all
sorry that was ragebait send me a clip of it being usable
<#1303735597109608458> Dont make bugreports for suggestions
Make your own clip of it being usable
that’s not how it works tho cus i’m saying it’s unusable