Bug: Increased Damage on Diluvian Build Post-Hotfix
129 °C
Bug #637

Increased Damage on Diluvian Build Post-Hotfix

Status: New
Priority:
High
Added by:
96flo
on November 13, '25
Assigned to:
Unassigned
Due date:
Reported for:
0.1.0 Auto
Roblox Id:
4107706732
Roblox Username:
Dollelex
Slot:
Not set

Steps to Reproduce

No steps to reproduce

Explanation

After yesterday's hotfix, my Diluvian build started taking significantly more damage for reasons unknown to me. It hadn't changed for about a month, so I think it's a bug (To prove that this is a bug, I made two test runs on wave 11 with sacred field at maximum physical resistance.)

Watchers

Screenshots
Video Clips
Log Files

None

Device

No device information

[ #1 ] 23 days ago by

Lionfish beams are considered mantras arent they?

[ #2 ] 23 days ago by

Also you resisted a lot of the terrapod swipes

IMG_0112.png20251113-10-ukgm6y (1.29 MB)
[ #3 ] 23 days ago by

Wiki isnt managed by deepwoken staff But it might be true dmg woops

[ #4 ] 23 days ago by

Are you sure you have a good physical variant

[ #5 ] 23 days ago by

50% resistance + 5% monster armour + 15% resistance from bestiary

[ #6 ] 23 days ago by

You can see from the 2 clips in the first one you take more dmg

[ #7 ] 23 days ago by

Dude i have godroll equipment with fully obtained bestiary, before yesterday "damage hotfix" i didnt take any damage at all

[ #8 ] 23 days ago by

Second one you take a bit less, ur mainly taking a bunch of damage because you are getting hit by 4 mobs and 2 of them used true damage moves

[ #9 ] 23 days ago by

Should i make other tests on other waves to prove that it's broken?

[ #10 ] 23 days ago by

would it be funny if i forward that s***** floating patch of grass

[ #11 ] 23 days ago by

No because its gamebreaking cosmic

[ #12 ] 23 days ago by

I wiped to that you know, dont make jokes about that

[ #13 ] 23 days ago by

Would be nice to do a test against a measurable mob, not a wave. Like take 3 swipes from a terrapod with and without sacred

[ #14 ] 23 days ago by

deal, give me 5 mins

[ #15 ] 23 days ago by

Thanks Also (unknown user mentioned) i forgot, sacred phys doesnt bypass cap and gets affected by softcap right?

[ #16 ] 23 days ago by

idk

[ #17 ] 23 days ago by

theres a cap to elm/phy?

[ #18 ] 23 days ago by

Yeah 75% harcap

[ #19 ] 23 days ago by

uhhh

[ #20 ] 23 days ago by

ill try checking it out l8r

[ #21 ] 23 days ago by

50% softcap 75% hardcap no?

[ #22 ] 23 days ago by

idk blud

[ #23 ] 23 days ago by

No rush <:destroyman:1092579322537201755>

[ #24 ] 23 days ago by

(unknown user mentioned) so you want to say that having about 75% of resistance with 550 hp there is any chance that a regular terrapod will deal 5% damage to me (2 with sacred field?

image.png20251113-10-v6y4hq (3.74 KB)
[ #25 ] 23 days ago by

This is b*******, they obviously changed something

[ #26 ] 23 days ago by

White is the resisted amount

[ #27 ] 23 days ago by

Remove viscosity as well

[ #28 ] 23 days ago by

Nothing was changed

[ #29 ] 23 days ago by

What was the last hotfix for then

[ #30 ] 23 days ago by

Dunno, theyll mention it next update log

[ #32 ] 23 days ago by

true damage

[ #33 ] 23 days ago by

but that damage looks perfectly normal

[ #34 ] 23 days ago by

(unknown user mentioned) thats just normal damage

[ #35 ] 23 days ago by

thank you bug farmer

[ #36 ] 23 days ago by

Ye figured that a bit after

[ #37 ] 23 days ago by

Yeah damage is normal they should test on a single attack

[ #38 ] 23 days ago by

i was doing diluvian like 26~ hours ago and my damage taken didn't seem off

[ #39 ] 23 days ago by

i use isshin's tho

[ #40 ] 23 days ago by

The first clip they sent they took fewer hits but more dmg Second clip more hits but slightly less dmg Both had true dmg beams**** so ofc theres gonna be big damage

[ #41 ] 23 days ago by

thank you skipper gripper

[ #42 ] 22 days ago by

resistences are multiplicative not additive

[ #43 ] 22 days ago by

The true damage on the beams is correct right? I remembered hearing it like 2 years ago on a random video

[ #44 ] 22 days ago by

yes, thats why when it hits you theres no white bar appearing in your hp as it ignored your armor fully

[ #45 ] 22 days ago by

Yugi does the sacred field phys and elemental count towards the soft and hard caps or does it bypass that

[ #46 ] 22 days ago by

? bro theres no soft not hard cap on resists

[ #47 ] 22 days ago by

Wait theres a soft cap right?

[ #48 ] 22 days ago by

Am i going insane

[ #49 ] 22 days ago by

no

[ #50 ] 22 days ago by

i knew it

[ #51 ] 22 days ago by

i knew there was no cap

[ #52 ] 22 days ago by

SHUT THE H*** UP YUGI!!!!

[ #53 ] 22 days ago by

at some point a mod stacked 90% resist against allies in a gank, that was a funny build

[ #54 ] 22 days ago by

ofc you knew, ur a tester bro

[ #55 ] 22 days ago by

I thought everything above 50% is halved 😭

[ #56 ] 22 days ago by

never has been a thing

[ #57 ] 22 days ago by

someone lied to you bro

[ #58 ] 22 days ago by

💔

[ #59 ] 22 days ago by

dats dmg cap in pve brotato

[ #60 ] 22 days ago by

for 1 moment i forgot the pve cap was higher than the pvp cap

[ #61 ] 22 days ago by

Oh i messed it up with dmg cap didnt i

[ #62 ] 22 days ago by

Pvp dmg cap is 50% no?

[ #63 ] 22 days ago by

yes iirc

[ #64 ] 22 days ago by

Softcap 25% everything above halved to a max of 50%

[ #65 ] 22 days ago by

25 soft 50 hard pvp 50 soft 75 hard pve

[ #66 ] 22 days ago by

Oh and pve is 50 soft and 75 hard

[ #67 ] 22 days ago by

<:destroyman:1092579322537201755>

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