Bug: Auto Execute Triggers on Knockdown Without Enemy Auto Execute Move
Bug #777
Auto Execute Triggers on Knockdown Without Enemy Auto Execute Move
| Status: | New |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
0.1.0
Auto
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| Roblox Id: |
3614384472
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| Roblox Username: |
Goro_kintaro
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| Slot: |
Not set
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Steps to Reproduce
No steps to reproduce
Explanation
i get auto executed immediately when i get knocked even though my opponent didnt use an auto execute move?
Watchers
do you have a clip?
unfortunately no if i run medal my game is on a constant 10 fps and my nvidia clipping software setting isnt there
are you in chime
but i can provide a clip from a danvr video he was fighting a guy and he got autogripped when he got knocked
was it like detonation
no overworld gank it happened twice to me
yeah send that
nope no enchants no nothing just auto gripped when they get knocked
was he insane, finishing touch proc on him, etc
send clip
its exactly like this this happened to me twice if i remember correctly one of the ppl who did it to me also had thunder so maybe its a thunder bug?
this video is very recent its uploaded 21 hours ago
he didn't die in that, bro still has 2 ctags
grand skewer can send people through objects which is a known roblox bug
he didnt get gripped just got flung lol
but we didnt see him get flung anywhere he just straight up disappeared
grand javelin with grand skewer is pretty buggy
client desync
oh i remembered i got auto executed by a boltcrusher crit
movemment is handle on the client and so if he was lagging in game, he was moving on his client and this registered later (you dont see him get flung)
the second time i dont remember how i got auto executed
right right
cant really tell whats going on tbh without a clip
would be really funny if they had switchblade with finishing touch
yes
it happened to me twice what are the odds of that
grand skewer fling can send people through objects + often with lag has a desync, there was probably no auto grip w/ skewer
weird
when will they fix that then
probably never because client desync based on lag is inherently an issue of how roblox handles movement and being flung through walls is pretty seldom + requires lag also
glory to the multi billion dollar company