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AI Reasoning

This item is a result of an AI-based algorithm, which may not always be correct. Below it's the reasoning behind the AI's decision.

You can tell it what it did wrong and how it should be done instead.


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redlikeruby Suggestions
Reported Suggestions
Project Title Status Votes Created
Forefront | Early Access
#1322 Visible Light When Aiming Down Sights in RPG
Open
1
7 days ago
Forefront | Early Access
#1275 Add Unique Icons for Long-Range Vehicle Detection
Open
2
10 days ago
Forefront | Early Access
#1186 Adjust Tank Health Bar Position When Aiming Up for Better Helicopter Targeting
Open
1
15 days ago
Forefront | Early Access
#1006 Engineers to Have Access to LMGs for Increased Range Combat
Open
1
23 days ago
Forefront | Early Access
#836 Carry Over Attachment Unlocks Between Classes
Open
2
28 days ago
Forefront | Early Access
#662 Adjust Initial Spawn Position in Rush Mode to Prevent Spawn Camping
Completed
2
about 2 months ago
Forefront | Early Access
#554 Remember Last Played Class in Game
Open
1
about 2 months ago
Forefront | Early Access
#547 Add Proximity Rounds to Tanks for Anti-Helicopter Defense
Open
1
about 2 months ago
Forefront | Early Access
#543 Restore Reverse Speed to Tanks
Open
1
about 2 months ago
Forefront | Early Access
#541 Add Permanent 24/7 Conquest Servers for Continuous Gameplay
Open
1
about 2 months ago
Forefront | Early Access
#501 Leaderboard for Helicopters Shot Down Using Tanks
Open
1
about 2 months ago
Forefront | Early Access
#63 Visual Indicator for Tank Reticle's Ready Shot
Open
1
4 months ago
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