Bug: Issue with Front-Rendering of Ads Interfering with Mask Rendering
81 °C
Bug #36
Issue with Front-Rendering of Ads Interfering with Mask Rendering
| Status: | Resolved |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Episode: |
Outside Episodes
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| Platform: |
Standalone
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Steps to Reproduce
No steps to reproduce
Explanation
The rolling ads right above the player's room need to only be front-rendering (to avoid visual issues with the mask of flurg's screen). Lina tried this for a bit, to make a shader/material that would work and be unlit, onesided, and those are fine, but making it interact with the mask correctly didn't work.
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