Bug: Exhaustion Applied While Inside Locker Despite Head On
252 °C
Bug #1011
Exhaustion Applied While Inside Locker Despite Head On
| Status: | Open |
| Priority: |
High |
| Added by: |
|
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
Survivor becomes Exhausted while inside a locker when Rabbit Remains is equipped and the Killer’s Upside Down / Undergate AoE occurs nearby. This can disable Head On with no counterplay while hidden. Timing/trigger does not match the add-on description consistently.
|
| Expected Result: |
Exhausted should only apply when the Survivor is standing in or entering the Undergate’s attack radius as described, and/or only when the AoE is actually active. Survivors already inside lockers should not be valid targets for the effect (or the behavior should be consistent with the description).
|
| Severity: |
Major
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
Technical suspicion (for investigation, not a definitive cause): The Exhausted application may be using a broad AoE overlap / query that does not exclude locker occupants (e.g., applies to the Survivor actor regardless of locker state). Potential missing filters: “IsInLocker / IsConcealed / IsInHideInteraction” checks, or missing “valid target” gating when applying the status effect. Possible timing issue: the add-on may apply Exhausted on entering the Upside Down / starting the Undergate return rather than strictly “standing in/entering the Undergate attack radius”, making the perceived window inconsistent. If the query uses collision channels (e.g., Pawn overlap), lockers may not block/affect targeting unless explicitly excluded. Impact: removes counterplay by disabling Head On while the Survivor is already hiding.
|
Steps to Reproduce
- Play Survivor and equip Head On (to make the issue clearly observable).
- Load into a match versus Test Subject #001 using the add-on Rabbit Remains.
- Enter a locker and remain fully inside (do not exit).
- Have the Killer approach in Upside Down and/or perform the Undergate return/attack AoE near the locker
- Observe Exhausted is applied while still inside the locker, preventing Head On or any other exaustion activation.
Explanation
Rabbit Remains (Test Subject #001 / Vecna) applies Exhausted to Survivors while inside a locker (disables Head On). Trigger/timing also feels inconsistent.
I was fully inside a locker when the Killer used/returned with the Upside Down / Undergate AoE nearby, and I received Exhausted without leaving the locker.
Not sure if already reported... posting in case this is a regression.
Watchers
Screenshots
None
Video Clips
None
Log Files
None
No comments yet.
Loading comments...
Loading comments...
0 comments loaded
You need to join this project to comment on issues.
Join Project