Bug: Blood Web Functionality Issue When Interrupted by Match
Bug #1033
Blood Web Functionality Issue When Interrupted by Match
| Status: | Open |
| Priority: |
High |
| Added by: |
|
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
Bloodpoint is refreshed with some items claimed that are not connected to the center node, entity is showed around the web on different places and acts weird
|
| Expected Result: |
Bloodweb has the same state as before match join
|
| Severity: |
Minor
|
| Reproducibility: |
Frequently
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
I am not sure that this is the only case when blood web gets buggy, it happened to me several times and might also be when you join party and any other full screen reload situations that interrupt bloodpoint spending process, but this is the only one I got recorded.
|
Steps to Reproduce
- Spend bloodpoints on blood web and get interrupted by match found
- Open bloodweb again
- Spend bloodpoints
Explanation
Blood Web is not working correct if interrupted by found match. It happened to me few times already, but I got it on video this time and it pretty common last days. When I spend bloodpoints on blood web and at the same time match is found and it interrupts bloodpoint spending process, than when I open blood web again, I see that items that I already bought are not claimed again and black "holes" from where entity starts are all around the web. When I start spending bloodpoints on that level again, it acts weird, avoiding items that I claimed on previous attempt (e.g. it not follows to the next available node and jumps to a new one even if available)
Watchers
Screenshots
None
Video Clips
Log Files
Log files are not visible to you
This project restricts log file visibility.