Bug: When entering a locker, vecna's mori does not trigger until leaving locker
253 °C
Bug #1076
When entering a locker, vecna's mori does not trigger until leaving locker
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
You are allowed to stay in the locker for as long as you like, i assume, as the floating animation is technically happening while inside the locker
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| Expected Result: |
You should be pulled out of the locker and enter the floating animation, similar to if you were put into the dying state while entering a locker where you automatically fall out of the locker after a moment
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
The first video on Hawkins was when the issue was first encountered in a public game, and the other two videos are a reproduction in a custom game. I have also attached the log file for the custom game.
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Steps to Reproduce
- Get to a state where you are moriable by vecna (4 tokens, death hook, injured, and worldbreaker is active)
- Be hit by vecna's vine attack while fast entering a locker
- Leave the locker by yourself after some time
Explanation
When moriable by vecna (4 tokens, death hook, injured, and worldbreaker is active), getting inside of a locker as he casts his vine attack will not pull you out of the locker and begin the floating animation, but will instead start the animation while inside of the locker, and continue it when you exit the locker, whenever that may be, allowing survivors to delay/potentially cancel the floating moriable state.
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