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Bug: Infinite Chainsaw Sprint Loop on Main Building S****
255 °C
Bug #1134

Infinite Chainsaw Sprint Loop on Main Building S****

Status: Open
Priority:
High
Added by:
BUGGYHUMAN
on February 2, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
The Hillbilly fails to trigger the "Bump" state upon contact. The character remains in the "Sprinting" state indefinitely, stuck against the pallet's collision box. The loop only ends if the player provides manual mouse input or releases the power.
Expected Result:
The collision should trigger the "Bump" animation and end the power's state regardless of the starting elevation.
Severity:
Minor
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
This issue is location-dependent. Testing on other s***** or generic pallets on the same map did not yield the same result. It appears to be a flaw in the interaction between the Main Building's s**** geometry and this specific pallet's****box.

Steps to Reproduce

  1. Load into Nostromo Wreckage as The Hillbilly.
  2. Go to the specific s**** located besides the generator at the Main Building structure.
  3. Position yourself in the far back-left corner of the upper level.
  4. Align the Chainsaw Sprint towards the pallet located on the lower floor to your left.
  5. Execute the sprint from the top of the s**** directly towards the pallet.

Explanation

Bug Report: Specific Collision Loop - Main Building S**** (Nostromo Wreckage)

Character: The Hillbilly
Map: Nostromo Wreckage
Bug Category: Collision / State Machine Logic
Add-ons: Spiked Boots (Required for reproduction/increased turn rate/physics interaction).

Summary:
Infinite Chainsaw Sprint loop triggered when colliding with a specific pallet while descending from a specific s**** at the Main Building.

S**** location:
Pallet location:

"The issue appears to be a state-machine conflict triggered by vertical displacement.

When The Hillbilly performs a Chainsaw Sprint from that specific s****, the game's physics engine likely detects the character as being 'in the air' or at a different height level than the pallet’s collision box at the moment of impact.

Because of this height offset, the 'OnCollision' trigger fails to fire, preventing the character from transitioning from the Sprinting State to the Bumping State. Since the collision is detected as a 'continuous touch' but not a 'hit event' that stops the movement, the character gets stuck in the sprint animation loop against the object.

This is a specific edge case where the s****'s geometry interferes with the hitbox registration of the pallet below."

[UPDATE]

  1. Map Independence: "It has been determined that this bug is map-independent and can occur on any map with elevation changes."

  2. Infinite Chainsaw Sprint Trigger: "The 'Infinite Chainsaw Sprint' glitch is triggered when executing the power from a higher elevation toward a lower level."

  3. Proximity Requirement / Logic Error: "A key requirement is the presence of an obstacle/collider immediately adjacent to the starting point.
    The bug appears to be tied to the logic executed when 'skimming' or brushing against an object on the upper floor just before the falling state begins."

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