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Bug: Nurse Blink and Movement Issues Post-9.4.2 Update
148 °C
Bug #1643
Nurse Blink and Movement Issues Post-9.4.2 Update
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
The nurse loses blink distance and is often blocked by the model she could have pass through.
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| Expected Result: |
Make up the lost distance for nurse’s power, and make her able to pass through buildings and walls properly.
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Use nurse’s power in the main building (such as asylum, pizza, toba, nostromo, etc)
Explanation
The nurse loses blink distance and is often blocked by the model she could have pass through.
After the 9.4.2 fix:
- The Nurse's blink distance is slightly shorter than it should be, both on the first and second blink (this is triggered more often when looking up while charging the blink).
- The nurse can no longer pass through some solid models and thick walls after charging for the same amount of time as in previous versions, especially inside the main buildings of certain maps (asylum, pizza, Hawkins, etc.). As of 9.5.0 PTB, this problem has not been fixed, but even worse in the new map for Trickster.
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