Bug: Incorrect Audio for Springtrap since the Krasue Chapter
135 °C
Bug #180

Incorrect Audio for Springtrap since the Krasue Chapter

Status: New
Priority:
High
Added by:
chishu
on December 11, '25
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
Just play Springtrap, Clowntrap or Toxic Springtrap or even Blighted Springtrap
Expected Result:
He has incorrect audio when moving.
Severity:
Major
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
I really hope this gets fixed asap because it was a random bug that said was fixed months ago and it wasn't.

Steps to Reproduce

  1. Ever since the Krasue Chapter this has happened and never been fixed.

Explanation

When the Krasure chapter came out, Springtrap has had the incorrect audio when moving for the suit. Default, Toxic, Clowntrap & Blighted Springtrap have incorrect audio.

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[ #1 ] 22 days ago by

This isn’t a bug, this is an intentional change. Springtrap’s old footsteps were incredibly loud and gave little to no opportunity for stealth. These new sounds are quieter

[ #2 ] 21 days ago by

Not a bug, his default steps were too loud, making the cosmetics pay-to-win, which was a surprising change, I do appreciate stuff like this to balance out cosmetics in gameplay.

[ #3 ] 21 days ago by

How come instead of just lowering the sound of the audio when he came to live you completely changed it? I preferred how it used to sound than what it is now.

[ #4 ] 21 days ago by

its not just about the volume, you would still hear it louder than other cosmetics because of sound muffling behind walls. you would hear the lower frequencies still, so they reduced a lot of the low end of the footstep sounds to align with other cosmetics in the tone profile, hope that makes sense)

[ #5 ] 20 days ago by

I appreciate you explaining to it without feeling like I'm trying to argue, It kind of makes sense I just hope most of the audio is fixed cause I've been having issues with audio still not working when behind walls. Like with hatch for example. You can't hear it until it's literally right next to you and sometimes there's no wall needed. Is there a chance to know that survivor's audio when injured is being worked on to match almost every survivor's volume?

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