Bug: Incorrect Audio for Springtrap since the Krasue Chapter
Bug #180
Incorrect Audio for Springtrap since the Krasue Chapter
| Status: | New |
| Priority: |
High |
| Added by: |
|
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
Just play Springtrap, Clowntrap or Toxic Springtrap or even Blighted Springtrap
|
| Expected Result: |
He has incorrect audio when moving.
|
| Severity: |
Major
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
I really hope this gets fixed asap because it was a random bug that said was fixed months ago and it wasn't.
|
Steps to Reproduce
- Ever since the Krasue Chapter this has happened and never been fixed.
Explanation
When the Krasure chapter came out, Springtrap has had the incorrect audio when moving for the suit. Default, Toxic, Clowntrap & Blighted Springtrap have incorrect audio.
Watchers
Screenshots
None
Video Clips
Log Files
Log files are not visible to you
This project restricts log file visibility.This isn’t a bug, this is an intentional change. Springtrap’s old footsteps were incredibly loud and gave little to no opportunity for stealth. These new sounds are quieter
Not a bug, his default steps were too loud, making the cosmetics pay-to-win, which was a surprising change, I do appreciate stuff like this to balance out cosmetics in gameplay.
How come instead of just lowering the sound of the audio when he came to live you completely changed it? I preferred how it used to sound than what it is now.
its not just about the volume, you would still hear it louder than other cosmetics because of sound muffling behind walls. you would hear the lower frequencies still, so they reduced a lot of the low end of the footstep sounds to align with other cosmetics in the tone profile, hope that makes sense)