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Bug: Inconsistencies and Clipping Issues with Baermar Uraz Animations in Lobby
156 °C
Bug #2091
Inconsistencies and Clipping Issues with Baermar Uraz Animations in Lobby
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
the animations have inconsistencies
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| Expected Result: |
the animation is fixed so he isnt so janky or the animations are redone so he doesnt stand so awkward
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| Severity: |
Minor
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| Reproducibility: |
Always
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| Platform: |
Playstation 5
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| Additional Notes & Comments: |
I know you probably cant change too much but he stands so wierd ontop of these issues just something to think about because he shares Aestris animations!
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Steps to Reproduce
- Select baermar
- watch him in lobby
- wait for the weird arm jumps
- look at his face during the lobby idle animation where he pulls out his lute
- when its about to start his face will lose animation
- his arm strumming the lute clips into the lute.
Explanation
Baermar Uraz lobby animation and idle animation has inconsistencies and clipping issues. His hand clips through the lute and his arms randomly glitch and his face messes up before the idle as well.
Watchers
Screenshots
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Log Files
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