Bug: Invisible Wall Blocking Movement in Nostromo Wreckage Tile 212
Bug #2403
Invisible Wall Blocking Movement in Nostromo Wreckage Tile 212
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Stopped in tracks by an invisible wall, easier to see in the second video during chase.
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| Expected Result: |
Should be a continual smooth walk through this area.
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| Severity: |
Minor
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Nostromo Wreckage
- Go in front of the tile (either killer or survivor) (212)
- Walk / run into it during a chase.
- Get stuck in the pixel wall
Explanation
In the Nostromo Wreckage map, at least one of the tiles has an invisible wall that prevents smooth walking / running, especially during a chase. This is located in tile 212, this can be easily reproduced in either a customs or in a proper match. Even with the killers bigger hitbox, this is still preventing a smooth walk through. It's especially noticable with survivors, with their smaller hitbox, as they can hold the corner tighter than killers like I use in the two clips.
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Screenshots
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Log Files
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