Bug: Invisible Wall Blocking Movement in Nostromo Wreckage Tile 212
156 °C
Bug #2403

Invisible Wall Blocking Movement in Nostromo Wreckage Tile 212

Status: Open
Priority:
High
Added by:
shrimp.jesus
on April 4, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
Stopped in tracks by an invisible wall, easier to see in the second video during chase.
Expected Result:
Should be a continual smooth walk through this area.
Severity:
Minor
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
Not set

Steps to Reproduce

  1. Nostromo Wreckage
  2. Go in front of the tile (either killer or survivor) (212)
  3. Walk / run into it during a chase.
  4. Get stuck in the pixel wall

Explanation

In the Nostromo Wreckage map, at least one of the tiles has an invisible wall that prevents smooth walking / running, especially during a chase. This is located in tile 212, this can be easily reproduced in either a customs or in a proper match. Even with the killers bigger hitbox, this is still preventing a smooth walk through. It's especially noticable with survivors, with their smaller hitbox, as they can hold the corner tighter than killers like I use in the two clips.

Watchers

Screenshots

None

Video Clips
Log Files

None

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