Bug: Match Start Desync Error Affecting Player Models and Events
Bug #2517
Match Start Desync Error Affecting Player Models and Events
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Load into match, match-start events do not happen & character models do not play certain animations
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| Expected Result: |
Load into match, match-start events play and character control is normal
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| Severity: |
Minor
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| Reproducibility: |
Never
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| Platform: |
Steam
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| Additional Notes & Comments: |
Surv POV footage courtesy of Creator PREYxPURGE
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Steps to Reproduce
- Red connection survivor loads into match
- Attempt to play (killer) and notice aforementioned issues
- Red connection survivor disconnects or is disconnected
- Issue resolves
Explanation
Match Start Desync Error causing player models to not animate correctly.
Also causes match-start related events such as Lethal Pursuer (so potentially also Corrupt Intervention) not to activate until the issue resolves.
Survivor model animations do not play correctly (i.e their heads do not turn when they look around) and walking killer animations don't play for survivors.
From Killer POV, killer model is mostly invisible on the screen and killer can not look up or down, only left and right.
Issue resolves once desynced player disconnects.
As seen in the provided video footage, the Lara Croft begins the match with red connection, and the issue resolves as soon as they disconnect and become a bot. My Lethal Pursuer also procs at this time.
I am not fully certain on the cause or how reproducible it is since I do not know the state that the red ping/red packet loss player was in. All I know is it seems very likely that the issue was related to their connection to the game as it resolved once they disconnected.
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Screenshots
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Log Files
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