Bug: Mangled and Haemorrhage Effects Terminate Early Upon Survivor Healing
193 °C
Bug #2701
Mangled and Haemorrhage Effects Terminate Early Upon Survivor Healing
| Status: | Open |
| Priority: |
High |
| Added by: |
|
| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Mangled and Haemorrhage end
|
| Expected Result: |
Mangled and Haemorrhage continue to apply (and potentially negatively affect future heals)
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| Severity: |
Minor
|
| Reproducibility: |
Always
|
| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Equip something that applies Mnagled and/or Haemorrhage (for example Sloppy Butcher)
- Apply those status effects to a Survivor
- Have that Survivor heal
- Those status effects will be gone
Explanation
When an injured Survivor becomes healthy, Mangled and Haemorrhage afflicting that Survivor end even if their timer hasn't run out yet.
This is nowhere mentioned in the description of either status effect, so I can only assume it is a bug.
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