Bug: Chains Remain in 'Ready to Launch' Phase After Teleport
98 °C
Bug #305
Chains Remain in 'Ready to Launch' Phase After Teleport
| Status: | Open |
| Priority: |
Low |
| Added by: | Anonymous on December 14, '25 |
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
Visual error
|
| Expected Result: |
No visual error
|
| Severity: |
Cosmetic
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
Very low minor issue. Just for immersion with new players, who might never see a cenobite anyway.
|
Steps to Reproduce
- Play as cenobite, any map, against any survivor
- When a survivor starts to solve the box after chain hunt has started, teleport to them
- After chasing the survivor away, look to see if the chain summoning is stiill there
Explanation
When you solve the box against cenobite, it summons chains that then remain in the "ready to launch" phase.
After teleporting to meg while she solved the box, the "orb" was still in the air.
Watchers
Screenshots
Screenshots are not visible to you
This project restricts screenshot visibility.Video Clips
None
Log Files
None
No comments yet.
Loading comments...
Loading comments...
0 comments loaded
You need to join this project to comment on issues.
Join Project