Bug: Snowskull Count Desyncs on Bad Ping in Bone Chill
Bug #368
Snowskull Count Desyncs on Bad Ping in Bone Chill
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Sometimes, the Snowskull count in inventory does not change when Snowskulls are thrown, resulting in +12 being thrown in one sitting. Additionally, sometimes is impossible to pick up more Snowskulls from snow piles when less than 12 are held.
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| Expected Result: |
Snowskulls should increment and decrement as they are thrown or picked up. If count is less than 12, you should be able to pick more up.
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| Severity: |
Minor
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| Reproducibility: |
Sometimes
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| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Play Bone Chill
- Have bad ping/packet loss
- Pick up Snowskulls
- Throw them rapidly
- Refill as needed
- Pay attention to the Snowskull count in your inventory
Explanation
In Bone Chill, if playing on bad ping, your Snowskull count can become desynced between the client and server. When this happens, this makes it so that even when ping returns to normal, it becomes impossible to pick up more Snowskulls, despite it appearing that you're holding less than 12 Snowskulls. Additionally, this can make the Snowskulls sometimes fail to count down properly when they are thrown and remain at the same number they were at.
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