Bug: Jump Scare Power causes inconsistent scream animations and item usage interruptions
Bug #3874
Jump Scare Power causes inconsistent scream animations and item usage interruptions
| Status: | Open |
| Priority: |
Medium |
| Added by: |
|
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
Survivors detected during Omnipresent Evil scream inconsistently, depending on the player perspective, when Jump Scare is used, and the scream inconsistently interrupts actions compared to all other screams in the game.
|
| Expected Result: |
The scream done by Survivors when Jump Scare is used while they are detected in Omnipresent Evil should be mentioned in the Power description, if it is intended, and act consistent with other scream Perks, Powers, and Add-Ons in terms of interrupting actions and showing the same to both Survivors and Killers no matter the action being performed.
|
| Severity: |
Unknown
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
Considering the scream portion of Jump Scare is not mentioned in The Slasher's Power description, but is thematic with the name of the Power, it is unknown whether the scream is intentional or not in the first place.
|
Steps to Reproduce
- Load into a match of Dead by Daylight, as or against The Slasher.
- Be standing still, not crouching, or walking while using an item, or interact with an object (totem or generator).
- Be in the area of The Slasher's detection radius when they use their Jump Scare Power.
- Item use will be interrupted by the scream, and you will scream on both the Survivor perspective and Killer perspective, but the scream will only animate on the Killer perspective, and not interrupt the action, if interacting with an environmental object.
Explanation
When using Jump Scare as The Slasher, Survivors who are detected while in Omnipresent Evil mode scream, though the scream is not listed in the Power description, and the scream is inconsistent. The scream resulting from Jump Scare will interrupt item usage, such as using a flashlight, requiring you to press the button again to resume item usage, but will not interrupt actions like other screams do, such as cleansing a totem or working on a generator. The scream animation will occur on the Killer's perspective when a Survivor is interacting with an object, but not on the Survivor's perspective, but will appear for both players when a Survivor is not interacting with an object.
Watchers
Screenshots
None
Video Clips
None
Log Files
None