Bug: Persistent Latency and Unfair Hits in Dead by Daylight
Bug #4047
Persistent Latency and Unfair Hits in Dead by Daylight
| Status: | Open |
| Priority: |
Critical |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
9.6.2
Auto
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| Actual Result: |
Not set
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| Expected Result: |
Not set
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| Severity: |
Not set
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| Reproducibility: |
Not set
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| Platform: |
Not set
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
No steps to reproduce
Explanation
Latency issues, specifically on ping around 80-120ms, causing unfair hits to occur. This issue is very persistent in dead by daylight compared to other games. I believe this is because the game cares about what happens on the client's side more than what's actually happening on the server, which is how exploiters can very easily lagswitch without getting kicked whatsoever. This game is in desperate need of a netcode improvement or even overhaul. My closest server was the indian server, and all of a sudden it started giving me 120ms ping instead of the usual 60-80ms ping. Even before it started giving me higher ping, I had lots of packet loss issues and rubberbanding occuring every often, especially on Nurse, but it still happens to me on Survivor. On the European servers, I get 110ms ping with no packet losses or rubberbanding, but then I get hit from miles away. I'm 100% certain this issue is not stemming from my ISP, as it only happens on DBD specifically, and I've tried every other ISP available for me to no avail. This is a region-wide issue in the Middle East and I hope that this is taken into consideration.