Bug: Persistent Latency and Unfair Hits in Dead by Daylight
216 °C
Bug #4047

Persistent Latency and Unfair Hits in Dead by Daylight

Status: Open
Priority:
Critical
Added by:
theskyisthelimit
on June 7, '26
Assigned to:
Unassigned
Due date:
Reported for:
9.6.2 Auto
Actual Result:
Not set
Expected Result:
Not set
Severity:
Not set
Reproducibility:
Not set
Platform:
Not set
Additional Notes & Comments:
Not set

Steps to Reproduce

No steps to reproduce

Explanation

Latency issues, specifically on ping around 80-120ms, causing unfair hits to occur. This issue is very persistent in dead by daylight compared to other games. I believe this is because the game cares about what happens on the client's side more than what's actually happening on the server, which is how exploiters can very easily lagswitch without getting kicked whatsoever. This game is in desperate need of a netcode improvement or even overhaul. My closest server was the indian server, and all of a sudden it started giving me 120ms ping instead of the usual 60-80ms ping. Even before it started giving me higher ping, I had lots of packet loss issues and rubberbanding occuring every often, especially on Nurse, but it still happens to me on Survivor. On the European servers, I get 110ms ping with no packet losses or rubberbanding, but then I get hit from miles away. I'm 100% certain this issue is not stemming from my ISP, as it only happens on DBD specifically, and I've tried every other ISP available for me to no avail. This is a region-wide issue in the Middle East and I hope that this is taken into consideration.

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