Bug: Audio Desynchronization After Lag Spike in Killer Role
153 °C
Bug #4168

Audio Desynchronization After Lag Spike in Killer Role

Status: Open
Priority:
High
Added by:
Rain
on June 16, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
Origin of directional audio changed for several games
Expected Result:
Reliable directional audio/sound cues
Severity:
Major
Reproducibility:
Rarely
Platform:
Steam
Additional Notes & Comments:
Not set

Steps to Reproduce

  1. Experiencing a short period of lag/framiness as killer (ping reading for slinger showed just over 100 for the duration)

Explanation

While playing killer on PC on two separate occasions now, once with knight, once with deathslinger, I have experienced a severe lag spike near the start of the game that resulted in extremely decentralised audio (the origin point of directional sounds was wildly off) not only for the duration of that game, but persisting into subsequent games EVEN after quitting and restarting DBD, though it later playing fine suggests a PC restart fixes it. While the lag itself was short enough to make only a negligible difference, due to the audio this bug is extremely debilitating for a killer, to the point of ruining several of my games in succession.

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