Bug: Audio Desynchronization After Lag Spike in Killer Role
Bug #4168
Audio Desynchronization After Lag Spike in Killer Role
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Origin of directional audio changed for several games
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| Expected Result: |
Reliable directional audio/sound cues
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| Severity: |
Major
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| Reproducibility: |
Rarely
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| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Experiencing a short period of lag/framiness as killer (ping reading for slinger showed just over 100 for the duration)
Explanation
While playing killer on PC on two separate occasions now, once with knight, once with deathslinger, I have experienced a severe lag spike near the start of the game that resulted in extremely decentralised audio (the origin point of directional sounds was wildly off) not only for the duration of that game, but persisting into subsequent games EVEN after quitting and restarting DBD, though it later playing fine suggests a PC restart fixes it. While the lag itself was short enough to make only a negligible difference, due to the audio this bug is extremely debilitating for a killer, to the point of ruining several of my games in succession.
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Screenshots
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Log Files
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