Bug: Knight's Camera Snaps Backwards When Drawing Patrol Path
Bug #437
Knight's Camera Snaps Backwards When Drawing Patrol Path
| Status: | New |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
When The Knight enters the Summon Patrol mode, the camera snaps and jitters and rubber bands backwards.
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| Expected Result: |
When The Knight enters the Summon Patrol mode, the camera should move forward smoothly and without a hitch.
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
I've marked this issue as major because it is causing severe accessibility issues. It causes me motion sickness and it hurts my eyes and I have to take a break from my computer every time I play The Knight because of this, and I typically have a strong constitution; I can imagine players with severe motionsickness or epilepsy could be affected by this more severely than I am.
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Steps to Reproduce
- Play as The Knight
- Hold forward
- While holding forward, enter the Summon Guard mode and continue holding forward a bit
Explanation
The Knight's camera / Patrol path character position immediately snaps backwards when the player holds forwards as they start drawing a patrol path, causing the Player to lose distance and causing motionsickness.
When this happens, the player is able to draw for a short distance as they are entering the Draw Patrol state before the camera snaps back to The Knight's body position after the Knight's 'enter summon mode' animation is finished.
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