Bug: Knight's Camera Snaps Backwards When Drawing Patrol Path
138 °C
Bug #437

Knight's Camera Snaps Backwards When Drawing Patrol Path

Status: New
Priority:
High
Added by:
notjared
on December 22, '25
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
When The Knight enters the Summon Patrol mode, the camera snaps and jitters and rubber bands backwards.
Expected Result:
When The Knight enters the Summon Patrol mode, the camera should move forward smoothly and without a hitch.
Severity:
Major
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
I've marked this issue as major because it is causing severe accessibility issues. It causes me motion sickness and it hurts my eyes and I have to take a break from my computer every time I play The Knight because of this, and I typically have a strong constitution; I can imagine players with severe motionsickness or epilepsy could be affected by this more severely than I am.

Steps to Reproduce

  1. Play as The Knight
  2. Hold forward
  3. While holding forward, enter the Summon Guard mode and continue holding forward a bit

Explanation

The Knight's camera / Patrol path character position immediately snaps backwards when the player holds forwards as they start drawing a patrol path, causing the Player to lose distance and causing motionsickness.

When this happens, the player is able to draw for a short distance as they are entering the Draw Patrol state before the camera snaps back to The Knight's body position after the Knight's 'enter summon mode' animation is finished.

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