Bug: Visual Glitches with Nea Karlsson's 'Eto Costume' in Dead by Daylight
Bug #4418
Visual Glitches with Nea Karlsson's 'Eto Costume' in Dead by Daylight
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
the mesh/undergarments beneath the dress are overly bulky and distorted, creating a "diaper" effect when the dress moves or clips.
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| Expected Result: |
The dress should have proper cloth physics and collision to prevent it from clipping through the character model during standard movement and interactions. The mesh underneath the dress should be properly fitted and textured to look natural when the dress flows, rather than appearing bulky or bugged.
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| Severity: |
Cosmetic
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Equip the "Eto Costume" outfit on Nea Karlsson.
- Load into the Trial.
- Perform standard movements (running, crouching) or interact with props (generators, totems).
- Observe the dress clipping through the model (sometimes) when hooked and the bulky, bugged mesh underneath the skirt that gives her a "diaper" like look.
Explanation
Nea Karlsson "Eto's Costume" Visual Glitches.
There are two significant visual issues with Nea Karlsson's "Eto Costume" outfit (Tokyo Ghoul collection). First, the dress will sometimes clips through her character model during basic animations (being hooked is the most likely for it to happen).
Second, there is an awkward texture/mesh issue underneath the dress. The undergarment modeling is bulky and visibly glitches out, resulting in a strange "diaper-like" appearance when the dress moves (while running, crouching, healing, healed, etc). For a premium Very Rare crossover cosmetic, these visual bugs break the immersion and ruin the intended look of the character.