Bug: Character gets stuck inside an object after Jump Scare in Trickster's Delusion
Bug #4463
Character gets stuck inside an object after Jump Scare in Trickster's Delusion
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Exiting Omnipresent Evil should have caused me to manifest / appear at the highlighted pallet / window.
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| Expected Result: |
Instead, I got stuck in different, nearby location, inside of some map geometry, so that I was out of bounds.
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| Severity: |
Major
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| Reproducibility: |
Once
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| Platform: |
Steam
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| Additional Notes & Comments: |
For reference, I was using the add-ons "Bent Wheel" and "B***** Smile". Perks were "Corrupt Intervention", "Turn Back the Clock", "Scourge Hook: Pain Resonance", and "Dead Man's Switch". Not sure if it affects anything. I also wasn't sure which exact log file corresponded to the play session where the bug occurred, so I have attached the 3 log files closest to it to be sure.
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Steps to Reproduce
- Play as The Slasher (Jason) on Trickster's Delusion, Sleepless District
- Enter Omnipresent Evil and go towards the main building / market square
- Highlighting one of the spots to perform a Jump Scare from will cause The Slasher to appear inside a map object instead, rendering him completely immobile
Explanation
Greetings. I have never used this platform or submitted a bug report before, so please bear with me.
Two days ago (June 18th), I played a match as Jason / The Slasher on Trickster's Delusion, and have experienced a strange bug where upon using Omnipresent Evil, and highlighting a spot to perform a Jump Scare from near the main building / market square, I got stuck inside an object and was effectively out of bounds. I have NO clue how to reproduce this or how it happened, but opon reviewing the footage, it seems that the highlighted spot changed at the last second before performing the Jump Scare, which may have confused the game.
I could NOT move an inch at all and was stuck firmly inside the object.
I had to use Omnipresent Evil two more times before being able to get away from this spot.