Bug: The Knight Teleports Away from Complex Geometry When Summoning Guards
139 °C
Bug #451
The Knight Teleports Away from Complex Geometry When Summoning Guards
| Status: | New |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
The Knight enters Summon Guard mode and the camera and patrol path is displaced somewhere on the map away from the complex geometry
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| Expected Result: |
The Knight enters Summon Guard mode and stays in the location where they press the prompt.
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| Severity: |
Minor
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Play as The Knight
- Play on a map that has tiles with inclines that include complex geometry on them, such as Ormond Lake Mine or Yamaoka Estate
- Stand on the complex incline, in front of and facing the vertices & edges in question (but not on)
- Enter the Summon Guard mode
Explanation
When playing as The Knight and standing on an incline that has complex geometry (non single-plane meshes), entering the Summon Guard mode while facing the edges/vertices of the complex geometry will displace the player to a completely different location, away from the complex geometry.
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