Bug: Cosmetic Physics Issues Affecting Character Outfits
Bug #4562
Cosmetic Physics Issues Affecting Character Outfits
| Status: | Open |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Half of the physics, or no physics at all.
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| Expected Result: |
All of the pieces flowing like they were supposed to.
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| Severity: |
Cosmetic
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Equip any of the previously mentioned skin pieces.
- Move the character and observe the lack of physics.
Explanation
I'd like to report several cosmetic physics issues affecting Claudette Morel's outfits.
Wayfarer Bandana - The loose ends of the bandana only begin simulating physics from about halfway down their length instead of from the point where they are tied. This causes the bandana to look stiff and unnatural during movement.
Satin Skirt - Part of the front section of the dress appears to have lost its cloth physics and behaves as if it is attached to Claudette's leg. This looks especially noticeable and unrealistic during walking and running animations.
Blackberry Skirt, Coconut Skirt, and Plum Skirt - These skirts previously had cloth physics, but at some point they appear to have lost them entirely. They no longer move or react to character animations, making them look static and unnatural.