Bug: Invisible Xenomorph Flame Turret Active Post-Destruction
143 °C
Bug #504
Invisible Xenomorph Flame Turret Active Post-Destruction
| Status: | New |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
9.3.2
Auto
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| Actual Result: |
The Flame turret was not destroyed and still took the Xenomorph out of Crawler Mode
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| Expected Result: |
The flame turret should be destroyed
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| Severity: |
Major
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| Reproducibility: |
Sometimes
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| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- The survivor places the turret down
- The turret is destroyed the moment it is placed down
- The turret is still alive, but invisible
Explanation
A bug can occur where a Xenomorph Flame turret will still be active/alive after being destroyed, but invisible. It will still work as intended and take Xenomorph out of Crawler Mode, even after playing the destroyed vfx/sfx and visually disappearing.
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