Bug: Invisible Xenomorph Flame Turret Active Post-Destruction
143 °C
Bug #504

Invisible Xenomorph Flame Turret Active Post-Destruction

Status: New
Priority:
High
Added by:
slender_killer
on December 29, '25
Assigned to:
Unassigned
Due date:
Reported for:
9.3.2 Auto
Actual Result:
The Flame turret was not destroyed and still took the Xenomorph out of Crawler Mode
Expected Result:
The flame turret should be destroyed
Severity:
Major
Reproducibility:
Sometimes
Platform:
Steam
Additional Notes & Comments:
Not set

Steps to Reproduce

  1. The survivor places the turret down
  2. The turret is destroyed the moment it is placed down
  3. The turret is still alive, but invisible

Explanation

A bug can occur where a Xenomorph Flame turret will still be active/alive after being destroyed, but invisible. It will still work as intended and take Xenomorph out of Crawler Mode, even after playing the destroyed vfx/sfx and visually disappearing.

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