Bug: Knight's Guard Not Dismissed When Interacting with Active Standard
Bug #516
Knight's Guard Not Dismissed When Interacting with Active Standard
| Status: | New |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
The Guard remains active and continues the chase, despite running through the active Standard.
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| Expected Result: |
The Guard is immediately dismissed, and the Survivor receives the buffs.
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| Severity: |
Major
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| Reproducibility: |
Once
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| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Play as a Survivor against The Knight.
- Get detected and chased by The Knight's Guard (e.g., Carnifex/Assassin/Jailer).
- Wait until the Standard fully materializes (its aura turns white and is visible across the map).
- Run through/collect the active Standard.
Explanation
Knight's Guard is not dismissed when interacting with the active Standard While being chased by The Knight's Guard, I was able to see the Standard's aura in white, indicating it was fully materialized and active. I ran through the Standard multiple times, but the Guard was not dismissed, and I did not receive the usual speed and endurance buffs.
Watchers
Screenshots
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Log Files
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You seem to be mistaken in one thing. Aura does not mean its fully spawn in. You can see the aura of the standard the whole time the guards chase is going on. The standard has fully spawn in when you hear the horn sound effect happening. Depending on the drawn path distance its spawning can take from anywhere between 5-20 seconds. So most likely it still was not fully spawn in.