Bug: Kagune Leap Exhibits Desync and Input Delay Issues
Bug #5354
Kagune Leap Exhibits Desync and Input Delay Issues
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Kagune Leap responding slower and its meant to
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| Expected Result: |
kagune leap responding when its meant to
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- use kagune leap
- use another leap in quick succession
- compare to patch prior
Explanation
Kagune Leap has massive desync and input delay consistently throughout regular gameplay. inputs dont register at a normal speed and have a significant input buffer regardless of ping. this impacts the ability to leap around the map, adjust quickly, slingshot, or use the power at regular, intended speeds. this is most obvious when attempting to slingshot, or use a quick sequence of leaps in order to land in a specific location, this change is as simple as it sounds to recreate and fix. an consistent recreation method is trying to quickly land leaps as soon as possible, you'll notice the input feels incredibly laggy and unresponsive, this is because the input isnt happening when its meant to, which makes the speed and user feel become awful and desynchronized.
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Log Files
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