Bug: Kagune Leap Exhibits Desync and Input Delay Issues
155 °C
Bug #5354

Kagune Leap Exhibits Desync and Input Delay Issues

Status: Open
Priority:
High
Added by:
e...3@gmail.com
on July 9, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
Kagune Leap responding slower and its meant to
Expected Result:
kagune leap responding when its meant to
Severity:
Major
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
Not set

Steps to Reproduce

  1. use kagune leap
  2. use another leap in quick succession
  3. compare to patch prior

Explanation

Kagune Leap has massive desync and input delay consistently throughout regular gameplay. inputs dont register at a normal speed and have a significant input buffer regardless of ping. this impacts the ability to leap around the map, adjust quickly, slingshot, or use the power at regular, intended speeds. this is most obvious when attempting to slingshot, or use a quick sequence of leaps in order to land in a specific location, this change is as simple as it sounds to recreate and fix. an consistent recreation method is trying to quickly land leaps as soon as possible, you'll notice the input feels incredibly laggy and unresponsive, this is because the input isnt happening when its meant to, which makes the speed and user feel become awful and desynchronized.

Watchers

Screenshots

None

Video Clips

None

Log Files

None

No comments yet.
Loading comments...
Loading comments...
0 comments loaded

You need to join this project to comment on issues. Join Project