Bug: Erratic Cape Physics During Dying State and Killer Interaction
174 °C
Bug #5599
Erratic Cape Physics During Dying State and Killer Interaction
| Status: | Open |
| Priority: |
High |
| Added by: | Anonymous on July 21, '26 |
| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
After entering the dying state, the cape begins stretching and moving erratically. Being picked up by the killer makes the issue even more noticeable. After wiggling free, the cape remains bugged instead of resetting. In my match, the issue only appeared to resolve after I was downed a second time.
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| Expected Result: |
The cape should maintain normal cloth physics throughout all gameplay states, including being downed, picked up by the killer, and escaping from the killer's grasp. It should not stretch or become detached from the character model.
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| Severity: |
Cosmetic
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| Reproducibility: |
Frequently
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| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Equip the affected skin
- Start a match
- Get hit by the killer once
- Get hit a second time to enter the dying state
- While in the dying state, observe the cape beginning to stretch and behave erratically
- Allow the killer to pick you up
- Notice the cape becomes even more distorted while being carried
- Wiggle free from the killer's grasp
- Observe that the cape remains bugged after escaping
- Get downed again (if applicable). In my case, the cape appeared to return to normal after being downed a second time.
Explanation
The cape/back attachment on this skin is visually bugged. While moving, turning, interacting with objects, or performing animations, the cape stretches and flies around erratically instead of remaining attached naturally to the character. It appears to have broken physics and can extend far away from the character model.
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