Bug: Character Animation Glitch in 2v8 Mode with Meg Thomas
Bug #6142
Character Animation Glitch in 2v8 Mode with Meg Thomas
| Status: | Open |
| Priority: |
Medium |
| Added by: | Anonymous on August 12, '26 |
| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Both the survivor and killer models get stuck in the carrying animation layout, even though the survivor is free and running at normal speed.
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| Expected Result: |
The survivor should transition back to the normal running/injured animation after being dropped, and the killer should return to their normal movement state.
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| Severity: |
Minor
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| Reproducibility: |
Rarely
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| Platform: |
Steam
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| Additional Notes & Comments: |
The bug is purely visual and does not break the movement speed or core gameplay mechanics, but it completely breaks the character models' animations for the rest of the trial. Screenshots are attached.
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Steps to Reproduce
- Play the 2v8 Mode as Meg Thomas.
- Get downed and let the killer pick you up.
- Get rescued or dropped via a pallet/flashlight save right before being hooked.
- otice the survivor and killer models getting stuck in the carrying animation.
Explanation
Hi, I encountered a visual animation bug in the new 2v8 mode.Here are the details and steps:I was playing as Meg Thomas.The killer picked me up and carried me on their shoulder.Instead of being hooked instantly, something interrupted the action. I was dropped or saved (likely via a pallet save or flashlight save).After hitting the ground, I was able to run and move at normal speed, but my character's model was completely stuck in the "being carried" animation on the killer's shoulder position.Interestingly, the killer was also stuck in the "carrying survivor" animation, walking around as if they were still holding me.The issue didn't affect the movement mechanics or speed, it was purely a visual animation glitch.I have attached screenshots of the incident to this report. Thank you for looking into this!