Bug: Artist's Crows Incorrect Flight Path Post-Fix
Bug #63
Artist's Crows Incorrect Flight Path Post-Fix
| Status: | New |
| Priority: |
Critical |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Crows placed near obstacles do not path over them and instead end their path on top of the obstacles
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| Expected Result: |
Crows placed near obstacles correctly path over the obstacle, as they would a dropped pallet, OR the obstacle is treated correctly as an obstacle, and no flight path is possible to be formed through it.
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| Severity: |
Blocker
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| Reproducibility: |
Frequently
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| Platform: |
Steam
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| Additional Notes & Comments: |
This bug is reproducible on many maps, but it's difficult to predict which obstacles will have the bug and which will not (which is part of the issue--if there were a way to avoid it, it would be a mere annoyance, but it's unclear when a piece of furniture will have collision or not now).
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Steps to Reproduce
- Play the Artist
- Attempt to place your crow close to or near arbitrary filler objects scattered around maps
- Crow will sometimes have no flight path through object, sometimes flight path OVER object, or sometimes flight path ending on top of object
- Attempt to swarm, injure, etc. any survivor with a crow with a flight path placed too high and nothing happens
Explanation
In 9.3.0, Artist received a bug fix to correct an issue she has had since March of this year: her crows being unable to fly over dropped pallets, except when placed at a far distance from the pallet. This fix has had a terrible side effect: Artist's crows have lost collision with a number of objects across maps, which cause them to have incorrect flight paths.
I made a detailed post on the DBD subreddit to draw attention to this issue (here: https://www.reddit.com/r/deadbydaylight/comments/1p9iy6i/another_patch_intended_to_fix_artist_has_broken/), but I will reproduce the text here. There is a video on the post that showcases the issue in more detail. I can't post the video here because it is too long!
Essentially, the reason this is a problem is two-fold. When the flight path is treating the obstacle as a "bump" in terrain, much like a dropped pallet, then there is no issue--the flight path continues OVER and across the obstacle as intended. However, what happens more frequently is that the crows treat the obstacle as a permanent change in elevation, which it is not, and the crows will continue to fly TOO HIGH above literally everything else on the map.
I know this might seem very minor and like it shouldn't interact with Artist much at all during a normal match, but it has huge repercussions:
- It's difficult to tell what objects have this bug and what don't, which makes avoiding it very difficult.
- The main reason you'd want to avoid it is because it permanently alters your crow's elevation. This causes it to miss survivors entirely. It will fly over them and sometimes not even give you KI.
- If you are setting up a slingshot/snipe and one bird has this random change in elevation, the slingshot will fail.
This also makes setting up close range shots around loops very difficult. Artist excels with diagonal shots through loops--but if the edge of the filler tile is treated as a change in elevation and raises her crows, she can't set up a shot there. Now imagine you're finding this out mid-chase--her already punishing power failed solely due to a bug.
In short, it affects literally all instances where Artist would want to use her power: at close range, for snipes, for recon, etc. This cannot remain in the game as is.
I suspect that there is likely some tag or flag that is being incorrectly applied to these obstacles that is causing this issue. Dropped pallets seem to have been missing the condition before, but now TOO many things have the condition and do not work correctly.
I am a P100 Artist main and I can say with certainty that this bug makes her outright unplayable. She is far too inconsistent now with no real way of avoiding the bug. The dropped pallet bug at least could be worked around 9 times out of 10; on the player side, figuring out what obstacles have this issue on every map is just not feasible.
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