Bug: Teleport Bug: Dredge Fails to Teleport to Lockers After Prolonged Charge Use
134 °C
Bug #655

Teleport Bug: Dredge Fails to Teleport to Lockers After Prolonged Charge Use

Status: Open
Priority:
High
Added by:
ph0enlx
on January 10, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
Cannot teleport to lockers as the dredge
Expected Result:
Cannot Telelport to lockers as the dredge
Severity:
Major
Reproducibility:
Sometimes
Platform:
Steam
Additional Notes & Comments:
Edit: (idk how to remove the physics tag) The other small things that been bothering me is visuals glitches such a clipping in killers limb parts especially the lich's arm piece clipping into his armpit chest in his idle animation while in lobby pre-game while forced to look at each game, also the pistons in the generators are too big on their tips and clip as they move faster, either the animation needs to be adjusted so the pistons don't go so deep or make the pistons smaller in diameter/radius. the clipping annoys me, also when bodies are falling in moris you should create an ray towards ground so it falls on the different elevated heights simliar to the ghoul as gravity is applied but other moris weren't updated and bodies are clipping under the floor even when the killer may not be even touching them directly unless otherwise. Now since this is free, I will now link my latest suggestion for addination recognition: https://forums.bhvr.com/dead-by-daylight/discussion/462575/make-grey-gray-items-infinite-or-have-the-option-to-auto-replace-buy-after-running-out#latest

Steps to Reproduce

  1. Hold Charge
  2. repeatly teleport to remenant after holding charge for long time without teleporting to locker
  3. no locker auras

Explanation

The dredge when charging teleport, can no longer teleport to lockers after prolong period of time and the bug persists from match to match and requires relaunching the whole game to fix.

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