Bug: Hillbilly's Chainsaw Animation Clips Through Camera and Other Visual Issues
67 °C
Bug #685

Hillbilly's Chainsaw Animation Clips Through Camera and Other Visual Issues

Status: Open
Priority:
Low
Added by:
o...4@gmail.com
on January 10, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
https://forums.bhvr.com/dead-by-daylight/discussion/461918/can-the-animation-team-revert-polish-billys-chainsaw-animations#latest
Expected Result:
https://forums.bhvr.com/dead-by-daylight/discussion/461918/can-the-animation-team-revert-polish-billys-chainsaw-animations#latest
Severity:
Minor
Reproducibility:
Frequently
Platform:
Steam
Additional Notes & Comments:
i've made a full post about these issues so you can see more information about them. thank you.

Steps to Reproduce

  1. Playing The Hillbilly
  2. Look at the chainsaw hit and miss animations
  3. Look at his mori
  4. Look at his Pre match lobby stance

Explanation

Hello the hillbilly has some animation issues when you're using the chainsaw.
The issues he has are the chainsaw clips through the camera during his**** and miss animation. He also has issues with his mori and his pre game lobby stance. Unless its intentional he is using trappers pose. Also not sure if its intentional his weapon being lowered to the screen wasn't "supposed to happen" (according to a dev. See link below). Also his chainsaw is higher than before when revving.

https://forums.bhvr.com/dead-by-daylight/discussion/461918/can-the-animation-team-revert-polish-billys-chainsaw-animations#latest

Watchers

Screenshots
Video Clips
Log Files

None

[ #1 ] 16 days ago by

Here are before and after where his weapon used to before being placed off camera view
(While moving on 87 FOV)

Old Weapon Location While Moving 87 FOV.jpg (451 KB)
[ #3 ] 16 days ago by

When you are NOT moving. 87 FOV

Old weapon Idle location 87 FOV.jpg (478 KB)
[ #4 ] 16 days ago by

When you are NOT moving. 103 FOV.

Old Weapon idle Location 103 FOV.jpg (645 KB)

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