Bug: The Good Guy Killer Animation Cancelled on Movement in Hidey-Ho Mode
Bug #686
The Good Guy Killer Animation Cancelled on Movement in Hidey-Ho Mode
| Status: | Open |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
M1 hit, M2 hit any movement key input (WASD), even sudden camera movement while idle, cancels the animation.
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| Expected Result: |
Animation is cancelled by basic attack or Slice & Dice, while using movement keys, doesn't cancel the animation (just like in the 7.4.0 PTB in which The Good Guy debuted)
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| Severity: |
Minor
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
please return this animation to the state it was during the 7.4.0 PTB -> WASD input didn't cancel animation. Maybe the animation can also be a tad more frequent or trigger earlier after activation of Hidey-ho mode? currently it triggers at the end of hidey-ho mode duration
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Steps to Reproduce
- Access PTB Main Menu
- Click Play tab in Main Menu -> Click Killer or Custom match button -> Select Killer "The Good Guy"
- Enter a match
- Enter "Hidey-Ho Mode" as Good Guy, by pressing the Secondary Power Button -> Use cases:
- iller moves around for the duration of "Hidey-Ho Mode" by pressing any locomotion buttons (W/A/S/D) -> The animation doesn't start/play for the duration of the "Hidey-ho Mode". NOT OK
- *Killer stays idle till animation starts/is playing, but then presses any locomotion buttons (W/A/S/D) -> animation is cancelled by locomotion. NOT OK
- *Killer stays idle for duration of "Hidey-Ho Mode" -> Animation plays out correctly. OK
Explanation
Back on Chucky PTB version 7.4.0, The Killer "Good Guy" was able to play an animation breaking the 4th wall, as in videos and link attached, when entering "Hidey-Ho Mode", while idle or running. After the PTB version came to Live Release 7.4.0, "The Good Guy" Killer doesn't play this animation anymore, when running, only when idle and the animation gets cancelled by any movement input. The PTB fixed the issue that the animation didn't play at all during hidey-ho mode duration, but the animation is still cancelled by any player input. What is the point of the animation if it's cancelled while just using movement keys or camera movement,
Also, the animation doesn't trigger as often when entering "Hidey-Ho Mode".
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