Bug: Trickster's Audio Cues Heard by All Survivors Regardless of Location
196 °C
Bug #7231
Trickster's Audio Cues Heard by All Survivors Regardless of Location
| Status: | Open |
| Priority: |
High |
| Added by: | Anonymous on September 12, '26 |
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
All survivors hear the chase-specific audio queues much louder than the other game sounds.
|
| Expected Result: |
Only the survivors near to the killer will hear the chase-specific audio queues at a normal volume.
|
| Severity: |
Minor
|
| Reproducibility: |
Frequently
|
| Platform: |
Xbox Series S|X
|
| Additional Notes & Comments: |
Not set
|
Steps to Reproduce
- Enter any map with the killer as Trickster. No perks or add-ons are necessary.
- Place one survivor with the killer.
- Place the other three survivors away in various areas of the map, some closer to the killer and others farther.
- Have the Trickster player throw knives as normal, wind them up, etc.
- Activate the Trickster's main event, and other abilities.
- Have each survivor monitor the audio queues.
Explanation
Audio queues for the Trickster are heard by all survivors across the map.
While playing against the Trickster, some of his audio queues such as the wind up audio will be heard by all survivors, regardless of location. They are also much louder than the rest of the game audio.
I have encountered this issue in 3 different games, all on different maps, so no particular map seems to trigger it.
Watchers
Screenshots
None
Video Clips
None
Log Files
None
No comments yet.
Loading comments...
Loading comments...
0 comments loaded
You need to join this project to comment on issues.
Join Project