Bug: Divine Light Behavior Changed with 'Prayer Kneeler' Addon
This issue
is a
duplicate of #6037 Saintly Light Glitch in 'Desolate Island: Fallen Sanctuary' Area.
This is nothing to worry about. This report has been linked to the original issue and will act as a vote for it.
Any media attached to this report will be accessible from the original issue.
Bug #7240
Divine Light Behavior Changed with 'Prayer Kneeler' Addon
| Status: | Duplicate |
| Added by: | Anonymous on September 13, '26 |
| Reported for: |
10.1.2
Auto
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| Actual Result: |
Not set
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| Expected Result: |
Not set
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| Severity: |
Not set
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| Reproducibility: |
Not set
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| Platform: |
Not set
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Use the addon 'prayer kneeler'
- Open the Medal.tv link provided
- Observe the gameplay clip
Explanation
Hello, I am here to report a bug affecting how Judgement's Divine Light works with the "Prayer Kneeler" addon.
This addon allows the Killer to wedge or slow down the Divine Light when there is a tall object near it, such as rocks, walls, or pallets. When this happens, the Divine Light remains stuck in that position until you release RMB or the duration runs out.
I am sorry in advance if this report isn't as detailed, I will try my best.
Before (my experience)
- It used to wedge itself between rocks, pallets, and walls and would not move until I sent it or released the button.
- This addon did not alter how the Divine Light moved, even when there were tall objects blocking it.
- Basically, it was the normal Divine Light with the ability to slow it down.
After (my experience)
- It wedges itself between rocks, pallets, and walls and will not move until I send it or release the button.
- It alters how the Divine Light moves when there are no tall objects blocking it.
- It now gets bugged and acts the same way whether there is a tall object or not.
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