Bug: Grass Animation Issue When Characters Move Between Security Doors
69 °C
Bug #725

Grass Animation Issue When Characters Move Between Security Doors

Status: Open
Priority:
Low
Added by:
Adam
on January 12, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
Grass moves as if the character is running through it when inside the door
Expected Result:
Grass does not move
Severity:
Minor
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
Not set

Steps to Reproduce

  1. Load into a map with long grass (e.g Wreckers Yard) against The Animatronic
  2. Stand near a security door while another character travels between doors
  3. Watch nearby grass move

Explanation

Characters moving between Springtrap's security doors make surrounding grass move in their path

Watchers

Screenshots

None

Video Clips
Log Files

None

[ #1 ] 14 days ago by

This has been happening since Springtrap's PTB, it allows you to figure out exactly where he's teleporting to

[ #2 ] 14 days ago by

The door aura and number panel flash to indicate when the killer is coming to a door - Surely the grass moving along the travel path of a survivor and killer as if they were running is not intended?

[ #3 ] 6 days ago by

This is much likely not a bug, but an unfortunate side effect of how the technical aspect of the Killer is designed. When a character moves between doors, I imagine all they do is hide the model everything else is still there probably.

If grass objects have a player manipulation range then the solution is to move characters below the map when using the doors.

[ #4 ] 6 days ago by

"unfortunate side effect" suggests something not intended which would be a bug.

I agree that they are probably just hiding the model too when transporting the player causing this grass move which would be considered an unintended effect - hence, bug.

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