Bug: Grass Animation Issue When Characters Move Between Security Doors
Bug #725
Grass Animation Issue When Characters Move Between Security Doors
| Status: | Open |
| Priority: |
Low |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Grass moves as if the character is running through it when inside the door
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| Expected Result: |
Grass does not move
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| Severity: |
Minor
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Load into a map with long grass (e.g Wreckers Yard) against The Animatronic
- Stand near a security door while another character travels between doors
- Watch nearby grass move
Explanation
Characters moving between Springtrap's security doors make surrounding grass move in their path
Watchers
Screenshots
None
Video Clips
Log Files
None
This has been happening since Springtrap's PTB, it allows you to figure out exactly where he's teleporting to
The door aura and number panel flash to indicate when the killer is coming to a door - Surely the grass moving along the travel path of a survivor and killer as if they were running is not intended?
This is much likely not a bug, but an unfortunate side effect of how the technical aspect of the Killer is designed. When a character moves between doors, I imagine all they do is hide the model everything else is still there probably.
If grass objects have a player manipulation range then the solution is to move characters below the map when using the doors.
"unfortunate side effect" suggests something not intended which would be a bug.
I agree that they are probably just hiding the model too when transporting the player causing this grass move which would be considered an unintended effect - hence, bug.