Bug: Incorrect sound effect triggers when interacting with obsession
161 °C
Bug #7294
Incorrect sound effect triggers when interacting with obsession
| Status: | Open |
| Priority: |
Medium |
| Added by: | Anonymous on September 15, '26 |
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
Obsession change noise plays constantly when interacting with the obsession in basic ways
|
| Expected Result: |
Obsession change noise isn't constantly and obnoxiously playing
|
| Severity: |
Cosmetic
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
If this makes it to live I swear to god...
|
Steps to Reproduce
- Preform one of the following actions in a trial
- Initiate a chase with the obsession
- End a chase with the obsession
- Damage the obsession via basic attack
- Damage the obsession via special attack
- Picking up the obsession
- Hooking the obsession
Explanation
Whenever the killer interacts with the obsession in a couple of common ways, the sound effect which normally plays when the obsession changes plays. Its extremely annoying.
From my testing it triggers from the following:
- Starting a chase with the obsession
- A chase with the obsession ends with out a down
- Damaging the obsession via basic attack
- Damaging the obsession via special attack
- Picking up the obsession
- Hooking the obsession
There are more I believe but those are the specific ones I have found through testing. Hitting the obsession does not trigger the audio if the hit does nothing (ie the survivor is currently on hook)
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