Bug: Incorrect Linkage of Leftmost Spike in Wind-Up Rage Cosmetic Causes Morphing During Idle Animation
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Bug #7527

Incorrect Linkage of Leftmost Spike in Wind-Up Rage Cosmetic Causes Morphing During Idle Animation

Status: Open
Priority:
Low
Added by: Anonymous on September 30, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
The leftmost spike of wood in Trapper's back twists and morphs as Trapper turns his head left and right.
Expected Result:
The spike of wood should stay static, as it is wood and is supposed to be rigid.
Severity:
Cosmetic
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
Not set

Steps to Reproduce

  1. Load into a game, selecting Trapper and the Wind-Up Rage Body portion of the Big Baddie cosmetic on the Trapper.
  2. Notice the leftmost spike of wood twisting and shifting in tune with Trapper turning his head left and right during his idle animation.

Explanation

In the Body portion (Wind-Up Rage) portion of the Big Baddie Trapper cosmetic, the tip leftmost spike of wood pierced into Trapper's back is incorrectly linked to his head, and morphs and twists as Trapper looks back and forth during his idle animation.

Watchers

Screenshots
Anonymous 3d 0
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Video Clips
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Log Files

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