Bug: Incorrect Linkage of Leftmost Spike in Wind-Up Rage Cosmetic Causes Morphing During Idle Animation
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Bug #7527
Incorrect Linkage of Leftmost Spike in Wind-Up Rage Cosmetic Causes Morphing During Idle Animation
| Status: | Open |
| Priority: |
Low |
| Added by: | Anonymous on September 30, '26 |
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
The leftmost spike of wood in Trapper's back twists and morphs as Trapper turns his head left and right.
|
| Expected Result: |
The spike of wood should stay static, as it is wood and is supposed to be rigid.
|
| Severity: |
Cosmetic
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
Not set
|
Steps to Reproduce
- Load into a game, selecting Trapper and the Wind-Up Rage Body portion of the Big Baddie cosmetic on the Trapper.
- Notice the leftmost spike of wood twisting and shifting in tune with Trapper turning his head left and right during his idle animation.
Explanation
In the Body portion (Wind-Up Rage) portion of the Big Baddie Trapper cosmetic, the tip leftmost spike of wood pierced into Trapper's back is incorrectly linked to his head, and morphs and twists as Trapper looks back and forth during his idle animation.
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