Bug: Unintended Delay/Stutter After Teleporting to Survivor Using Slipstream
Bug #767
Unintended Delay/Stutter After Teleporting to Survivor Using Slipstream
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Sudden frame-stutter and visual hitching occurs immediately after teleporting to a survivor, causing a loss of momentum.
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| Expected Result: |
Just the intended delay after teleporting using slip stream directly on survivor.
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
No steps to reproduce
Explanation
When playing singularity after teleporting directly to a survivor using slipstream, there is an unintended delay/stutter before I can initiate an attack or move. This is longer than the intended recovery time and feels like a synchronization issue between the killer and survivor position. It feels like the camera/engine can't keep up with the rapid position change, resulting in a brief screen freeze that ruins the attack window. When playing killer this can mean the difference between a hit or a miss. This is not a hardware issue as i have a 4070 graphics card and a good computer.
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Screenshots
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Video Clips
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Log Files
None