Bug: Unintended Delay/Stutter After Teleporting to Survivor Using Slipstream
138 °C
Bug #767

Unintended Delay/Stutter After Teleporting to Survivor Using Slipstream

Status: Open
Priority:
High
Added by:
arnessen3514
on January 15, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
Sudden frame-stutter and visual hitching occurs immediately after teleporting to a survivor, causing a loss of momentum.
Expected Result:
Just the intended delay after teleporting using slip stream directly on survivor.
Severity:
Major
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
Not set

Steps to Reproduce

No steps to reproduce

Explanation

When playing singularity after teleporting directly to a survivor using slipstream, there is an unintended delay/stutter before I can initiate an attack or move. This is longer than the intended recovery time and feels like a synchronization issue between the killer and survivor position. It feels like the camera/engine can't keep up with the rapid position change, resulting in a brief screen freeze that ruins the attack window. When playing killer this can mean the difference between a hit or a miss. This is not a hardware issue as i have a 4070 graphics card and a good computer.

Watchers

Screenshots

None

Video Clips

None

Log Files

None

No comments yet.

You need to join this project to comment on issues. Join Project