Bug: Inconsistent Flashbang/Firecracker Explosion Timing
226 °C
Bug #788
Inconsistent Flashbang/Firecracker Explosion Timing
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Fuse timer is random and very rarely ever explodes after 120 frames
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| Expected Result: |
These items should explode after exactly 120 frames (2 seconds) because throw time is coded as 0.5s and fuse timer is coded as 1.5s last I checked.
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
Please fix ASAP because this severely limits your dedicated skillful players who work together with high coordination — this bug makes locker saves and other unique saves completely RNG. We would love to show this meta and skill to the community, to create content and set or break records. We want this to be mainstream to fix the RNG element of the skill ceiling in this game. Currently, this bug only harms the casual playerbase as players who are really good often die in trials due to RNG timings when we should be playing vs equally sweaty opponents. I have the original forums post here which provides data, logs, configs, and videos: https://forums.bhvr.com/dead-by-daylight/discussion/458247/flashbangs-and-firecracker-variants-have-varying-fuse-timers-on-higher-frame-rates#latest
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Steps to Reproduce
- Throw a flashbang or firecracker
- Record it then look back at it in a video editor
- If you compare multiple throws, they will almost always be different and not the intended 120 frames @60fps
- (Animation sequence starts as soon as the survivor HUD icon changes to carry icon)
Explanation
When throwing a firecracker or flashbang, the time between the throw and the explosion where the killer is blinded is random.
It varies more greatly on higher frame rates and varies less on lower frame rates.
Watchers
Screenshots
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Log Files
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