Bug: Multiple Issues with Deathslinger and Game Mechanics
Bug #799
Multiple Issues with Deathslinger and Game Mechanics
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
9.4.0 PTB
Auto
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| Actual Result: |
Not set
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| Expected Result: |
Not set
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| Severity: |
Not set
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| Reproducibility: |
Not set
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| Platform: |
Not set
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| Additional Notes & Comments: |
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Steps to Reproduce
- Shoot above the rocks on Family Residence
- The height of the rock meets around the player's hips
Explanation
Multiple Things
On Yamaoka Estate, shooting above the rocks as Deathslinger for some reason makes the chain break faster and it costed me a game because of it. The Rocks are no higher than the players height
Deathslinger's ADS on 90% of his weapons is also misalligned
For the PTB; Vecna's power should not be nerfed, only have some adjustments, such as a slight cooldown to faking it, an indication his power was faked, and maybe a slight buff to coming out of his power via the upside down attack
Dracula's Wolf Form is still broken with its animations, his neck breaks.
Sable at a distance loses her clothes. A rendering issue it seems.
I believe removing some of the collision thats there to prevent certain issues would make the game a lot more fun, such as the barrier above the rock on Yamaoka, or the barrier above the corpses in the Dead Dawg Saloon Bar, or the invisible walls on top of the saloon.
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Log Files
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