Bug: Multiple Game Mechanics and Bugs Affecting Gameplay Experience
Bug #8010
Multiple Game Mechanics and Bugs Affecting Gameplay Experience
| Status: | Needs More Info |
| Priority: |
Critical |
| Added by: | Anonymous on October 16, '26 |
| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
10.2.1 Patch Notes
Auto
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| Actual Result: |
Not set
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| Expected Result: |
Not set
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| Severity: |
Not set
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| Reproducibility: |
Not set
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| Platform: |
Not set
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Try pulling a pallet
- Pull a pallet
- Vault a window
- Skill check issue happened while healing someone
- Skill check issue happened while doing the cube for the cenobite guy
Explanation
Pallets not pulling half of the time. Pallet drops putting you on the opposite side from where you pulled them on. Hitboxes registering from a distance they shouldn't be registering when the killer doesn't even end up connecting with you yet counts as a connect. Skill checks popping and failing immediately upon pop despite not being failed and being clear across the skill check circle. That's to name a few. MMR has also been broken since the flipover and Judgement release because it's putting normal players in with giga sweats who make it so you can't even do a single generator. These are enough to ruin the game entirely for people and for me personally, I'm about this close to being entirely done with DBD as a whole, because it isn't fun to constantly be s****** over by game breaking bugs, especially when it really seems like the devs cater entirely to the killer side of things. The only fun you can actually have on this game as a survivor is on customs.
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Log Files
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